Vampire Rules
NOTE: This page is a work in progress.
Character Creation
See Vampire Character Creation.
Disciplines
The following are house rules which apply to disciplines in the vampire sphere.
Celerity
System:Each point of Celerity adds one die to every Dexterity-related dice roll, including initiative during a combat round. In addition, the player can reflexively spend one blood point to gain a number of additional full actions equal to her Celerity rating at the beginning of the relevant turn; this blood spend counts against a vampire's generational maximum per turn. A number of these actions equal to half their Celerity (round up) may be attack actions. These additional actions must be physical (e.g., the vampire cannot use a mental Discipline like Dominate multiple times in one turn). All non-dodge actions occur on he vampire's turn in the initiative order. A vampire may reserve their dodge actions for any incoming attacks throughout the turn or choose to take the hit. A vampire may not use their standard (non-Celerity) action during a turn to spend the entire turn defending. Characters can also add their celerity rating to number of yards or meters they can move in a turn. Lastly, by spending one blood, the vampire may multiply their movement speed by 1 + their celerity dots. In combat, this accelerated speed lasts one turn. Otherwise, it lasts the entire scene.
Normally, a character without Celerity must divide their dice if they want to take multiple actions in a single turn, as per p. 248. A character using Celerity performs his extra actions (including full movement) without penalty, gaining a full dice pool for each separate action. The extra actions gained through Celerity may not in turn be split further.
Thaumaturgy Wards
XXXX
Approved Combo Disciplines
See Vampire Combination Disciplines.
Abilities
Martial Arts
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Backgrounds
Approved Backgrounds
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Group Backgrounds
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Base of Operations
XXXX
Domain
XXXX
Retainers
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Information Exchange
XXXX
Torpor Durations
XXXX
Banality
XXXX
Influence System
See Influence System.
Hunting
XXXX