Vampire Rules

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NOTE: This page is a work in progress.

Character Creation


See Vampire Character Creation.

Disciplines

The following are house rules which apply to disciplines in the vampire sphere.

Celerity

System: Each point of Celerity adds one die to every Dexterity-related dice roll, including initiative during a combat round. In addition, the player can reflexively spend one blood point to gain a number of additional full actions equal to her Celerity rating at the beginning of the relevant turn; this blood spend counts against a vampire's generational maximum per turn. A number of these actions equal to half their Celerity (round up) may be attack actions. These additional actions must be physical (e.g., the vampire cannot use a mental Discipline like Dominate multiple times in one turn). All non-dodge actions occur on he vampire's turn in the initiative order. A vampire may reserve their dodge actions for any incoming attacks throughout the turn or choose to take the hit. A vampire may not use their standard (non-Celerity) action during a turn to spend the entire turn defending. Characters can also add their celerity rating to number of yards or meters they can move in a turn. Lastly, by spending one blood, the vampire may multiply their movement speed by 1 + their celerity dots. In combat, this accelerated speed lasts one turn. Otherwise, it lasts the scene.

Normally, a character without Celerity must divide their dice if they want to take multiple actions in a single turn, as per p. 248. A character using Celerity performs his extra actions (including full movement) without penalty, gaining a full dice pool for each separate action. The extra actions gained through Celerity may not in turn be split into more multiple actions, however.

Thaumaturgy Wards

XXXX

Approved Combo Disciplines


See Vampire Combination Disciplines.

Abilities

Martial Arts

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Backgrounds

Approved Backgrounds

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Group Backgrounds

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Base of Operations

XXXX

Domain

XXXX

Retainers

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Information Exchange

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Torpor Durations

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Banality

XXXX

Influence System


See Influence System.

Hunting

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