Attributes and Abilities
Attributes
If you have a score of 4 or above in an Attribute or Ability, you have access to Specialties. Specialties in 20th allow you to count a roll of 10 as 2 successes. (You will have to add that to your total separately, the system will not account for it.) Please note your specialties on yourself (+help +note) and submit a request (+help +request) to have your note locked and approved for use.
For ease and equity, please make sure the specialty you have chosen is listed in one of the 20th core books under the corresponding Attributes or Abilities or on the wiki (http://numetalmux.com/index.php/Specialties). If you want something outside of that, please make sure it is niche and/or specific.
Note: Specialties do not apply to supernatural power / ability rolls.
Physical
Strength: Lean, Deceptive Strength, Raw Power, Iron Grip, Steely Grip, Lower Body, Strength Reserves, Never Lets Go, Powerful Arms, Vicious, Long Jumping, Vice Grip, Broad Shoulders, Mighty Blows
Dexterity: Smooth, Graceful, Nimble, Feline Reflexes, Hand-Eye Coordination, Lightning Reflexes, Preternatural Grace, Nimble Fingers, Precise, Swift, Feline Grace, Catlike Reflexes, Swift, Steady Hand, Sure-Footed
Stamina: Tireless, Tough, Tenacious, Inexhaustible, Energizer Bunny, Unbreakable, Resilient, Determined, Tough as Nails, Vigorous, Unyielding, Do-or-Die
Social
Manipulation: Guile, Charm, Eloquence, Emotional Appeals, True Believer, Forked Tongue, Unswerving Logic, Doubletalk, Persuasive, Seductive, Well-Reasoned, Misdirection, Conjurer of “Facts”, Cunning, Glib, Fast Talker
Charisma: Charming, Sexy, Bold, Inspirational, Sophisticated, Regal, Air of Confidence, Captivating, Commanding Voice, Infectious Humor, Graceful, Smooth Talker, Forceful, Urbane, Witty, Eloquent, Hustler, Silver-Tongued, Outgoing
Appearance: Cute, Hawt, Captivating, Roguish, Adorable, Classic Hollywood Beauty, Genial, Exotic, Alluring, Noble Bearing, Unconventional Looks, Photogenic, Fashion Sense, Unforgettable Face, Memorable Pose, Commanding, Style
Mental
Perception: Uncanny Insight, Astute, Intuitive, Sharp Senses, Hawkeye, Eyes in the Back of Your Head, Farsighted, Uncanny Instincts, Detail-Oriented, Attentive, Insightful, Careful, Discerning, Tactical, Vigilant, Clairvoyant
Intelligence: Book-Learning, Deep Thoughts, Bright, Creative, Keen-Edged Mind, Lateral Problem Solver, Creative Logic, Probability Calculation, Trivia, Book Knowledge, Analytical, Subject Authority, Scholarly, Subject Expertise, Logical
Wits: Combat Reflexes, Street Survivor, Cunning, Feral, Fox-Witted, Snappy Retorts, Ambushes, Cool-Headed, Getting the Jump on Others, Witty Bon Mots, Changes in Strategy, Instinctive, Clever Retorts, Pre-Emptive, Change of Plans
Abilities
Certain Abilities – Artistic Expression, Crafts, and Performance – actually require you to choose a particular specialty, but that specialty won’t grant the additional-success bonus until you reach a rating of 4.
Note: Specialties do not apply to supernatural power / ability rolls.
Talents
Inborn affinities refined by practice, Talents reveal a character’s natural tendencies and life-honed gifts.
Acting: Impersonation, Performance, Faked Emotions, TV, Stage, Improvisation, Comedy, Misdirection, Seduction, Inspirational, Feigning, Emotions, Pretend, Religious Awe, Roleplaying, Stage Acting
Alertness: Ambushes, Instincts, Omens, Urban Wastelands, Combat Zones, Covert Pursuit, Warning Signs, Eavesdropping, Paranoia, Traps, Scents, Noises, Fine Details, Hidden Weapons, Crowds, Forests, Animals, Danger Sense, Wilderness, Streets
Artistic Expression: Painting, Video, Singing, Acting, Dance, Mixed Media, CGI, Model-Making, Classical Art, Avant-Garde, Unrefined Intuition, Mad Brilliance, Uncanny Truths, Primitive Techniques, specific musical instruments (Guitar, Drums, Piano, etc.)
Athletics: Bodybuilding, Cycling, Climbing, Equestrian, Swimming, Survival Training, Extreme Endurance, Flow-Arts, Parkour, Skiing, specific sports (Football, Basketball, Hockey, etc.), Team Play, Swimming, Rock Climbing, Tumbling, Distance Trials, Pentathlon, Acrobatics, Dancing, Acrobatics, Mountain Climbing, Track & Field
Awareness: Omens, Auras, Resonance, Weird Feelings, Mystic Instincts, Hidden Magic, Spiritual Vidare, Ghostly Activity, Mystical Objects, Someone’s In My Head, Debunking
Biorhythms: Circulatory System, Breath Control, Fasting, Fertility, Enduring Pain, Total System Shutdown
Brawl: Barroom, Boxing, Beast-Form, Fighting, Dirty Fighting, Disarming, Peaceful Warrior, Wrestling, Weaponless Martial Arts (Judo, Karate, Tae Kwon Do, etc.), Kailindo, Strikes, Throws, Submission, Holds, Warrior’s Halo
Carousing: High Society, Teenage Mayhem, Overcoming Inhibitions, Violating Vows, Classy Debauchery, Wild Parties, Master of Ceremonies, Mystic Justifications, Get This Party Started
Diplomacy: Relationship Intervention, Hostage Negotiations, Arbitration, International Diplomacy, High- Stakes Moderation, Inter-Faction Mediators, Non-Violent Communication
Dodge: Unused in 20th Anniversary. Absorbed into Primary Ability Talent: Athletics.
Empathy: Hidden Feelings, Subtle Cues, Emotional Manipulation, Trust, Life-Force Fluctuations, Interpersonal Psychology, Seeing Past the Mask, “I Know What You Need”, Sense Lies, Emotional States, Personality Quirks, Affairs of the Heart, Desires, Falsehoods, Emotions, Motives, Matters of the Heart
Expression: Passion Plays, Poetic Eloquence, Motivational Speaking, Tactical Rhetoric, Preaching, Command, Shut-Downs, Rocking the Mic, Rhetoric, Inspiriting Speeches, Poetry, Drama, Political Doubletalk, Social Media, Acting, Fiction, Impromptu, Conversation
Flight: Broomsticks, Sports, Aerial Combat, Hunting, Strafing, Carrying Passengers, Chi-Based Levitation
Fortune-telling: Tarot, Palm-Reading, Bibliomancy, Astrology, Threat /Risk Assessment, Deductive Reasoning, Probability Calculation, Uncanny Hunch
Guile
Haggling: Swaps, Selling Information, Fine Print, Contracts, Prestation
Homiletics: Proverbs, True Stories, Biblical Allusions
Instruction: Classrooms, Private Tutoring, Esoteric Subjects, Fast & Practical, In-Depth Approach, Engaging Style, Memorable Mentor, Hard Knocks, Good with Kids, Sink or Swim
Intimidation: Bad Cop, BDSM, Pack Hierarchy, Cold Stare, Brutal Threats, Topping From Below, Pants-Crapping Terror, Veiled Threats, Good Cop/Bad Cop, Blackmail, Physical Threats, Revenge, Pulling Rank, Physical Coercion, Internet, Violence, “The Look”
Interrogation: Agony, Casual Conversation, Good Cop/Bad Cop, Journalism, Long-Term Brainwashing, Threats Against Family Members, Double-Talk, Implied Questions, Threats, Bribes, Subtle, Moral Blackmail, “We Already Know…”
Intrigue: Alliances, Betrayals, Tangled Webs, Watching from Afar, International Intrigue, Corporate Politics, Bargains and Deals, Player of Pawns, Ruthless Bastard, Life-or-Death Stakes
Intuition: Hidden Agendas, Ambushes, Pattern Recognition, Traps, Mood-Reading, Flashes of Insight, Animal Instincts, Nose for Trouble
Juggling
Kenning: Cantrips, Oaths, Enchantment, Trods, Hidden Magic
Leadership: Competent, Inspiring, Regal, Harsh, Do-Or-Die, Soft-Voiced Command, Compelling, Open, Military, Motivation, Combat Readiness, Oratory, Friendly, Noble, Multimedia, Dictatorial
Lucid Dreaming: Dream Control, Waking From Nightmares, Puzzling Enigmas, Visionquesting, Omens, Dream Combat, Demesne
Malkavian Time: None as per Malkavian Revised Clanbook Pg. 59.
Masquerade: Breathing, Heartbeat, Skin Tone and Warmth, Sleep, Reflexes and Muscle Twitches, Sexuality
Mimicry: Accents, Deception, Animal Cries, Comedic Effects, Celebrity Impressions, Voice-Activated Tech
Negotiation: Business Deals, Bullying, Domestic Disputes, Fake-Outs, Hidden Agendas, Peace Treaties, Con Games, Fleecing the Sheep
Newspeak: Whedonics, LolCat, Textchat, Masscom, Corpspeak, Techspeak, LeetSpeak, Poliflex, Disinformation, Advertising, Hip-Hop, Buzzfeed, Politics, Spin Control
Panhandling: The Rack, Yuppies, Sob Stories, Targeting
Persuasion: Emotional Appeal, Fast-Talk, Guilt, Logic, Sympathy, Wordplay
Poetic Expression:
Primal Urge: Shifting Forms, Hunting, Hunches, Reacting
Public Speaking
Scan: Identifying Marks, Potential Threats, Hidden Goodies, Nagging Details, CSI
Scrounging Classified Ads, Freecycling, Food Sources, Forgotten Corners, Shelter, Improvised Weapons, Tech Sources, Digging Up Info
Search: Tossing, Hidden Spaces, Likely Places, Outdoor Cues, Police Procedures, Concealed Doors, Telltale Marks
Seduction: Raw Sex, Appealing to Kinks, False Innocence, Topping From Below, Subtle Moves, “Let’s be Bad Guys,” Crude But Effective
Sense Deception
Streetwise: Theft, Survival Skills, Outlaw Hacker Culture, Crash Space, Street Politics, Urban Tribes, Trust, Hiding Spots, Drug Trade, Music Culture, Gangs, Seeing Nothing Yet Everything, Fencing, Illegal Drugs, Unsecured Wifi, Fencing, Illegal Weapons, Being On the Guest List, Local Slang, I Know a Guy, Information
Style: Bohemian, Outrageousness, Classic Style, High Fashion, Cosplay, Trend-Setting, Newest Looks, Avant-Garde
Subterfuge: Con Games, Sexual Manipulation, False Innocence, Politics, Law, Cheating, Undermining Opposition, Sensing Deceptions, White Lies, Seduction, the Long Con, Impeccable Lies, Feigning Mortality, Diversions, It Wasn’t Me
Swimming: Distance, Endurance, Racing, Competition, Open Seas, Lifesaving, Survival
Throwing
Ventriloquism
Skills
Whereas Talents reflect innate affinities, Skills represent things you’ve learned to do. If your character lacks the appropriate Skill, you add +1 to the difficulty of an associated die roll.
Acrobatics: Aerial Arts, Martial Arts, Stunts, Falls, Trapeze, Competition Gymnastics, Floor Work, Enhanced Jumping, Parkour
Animal Ken: Dominance, Befriending, Calming, Bonding, Reading Signs, “Talk To the Animals,” Training (specific animals – Canines & Lupines, Felines, Horses, Raptors, etc.), Falconry, Farm Animals, Feral Animals, Attack Training, Horses, Big Cats, Dogs, Farm Animals, Sea Creatures
Animal Training
Archery: Longbow, Crossbow, Hunting, Horse-Archery, Trick Shots, Killing Shots, Kyudou Techniques, Arched Flight, Primitive Archery
Artillery
Biotech: Cloning, Cybernetics, Mad Theories, Repair, Field Mods, Redesign, Nanotech, Floronics, Biomechanisms, Biomods, Web-Based Interface
Blacksmith
Blind Fighting: Dodging, Blind Strikes, Thrown Objects, Zen Archery, Spatial Awareness, Multiple Foes
Boat Handling
Body Crafting
Brewing
Bribery
Brood Kenning
Calligraphy
Camouflage
Carpentry
Climbing: Brick Walls, Rocks, Trees, Ice, Buildings, No Gear, Mountaineering
Cooking: Grab-n-Go, Fast-Food Prep, Gourmet Meals, “Something from Nothing,” Primitive Conditions, Special Diets, Magickal Enhancement, Seduction via Food
Crafts: Armor, Weaponsmith, Carpentry, Invention, Tailoring, Design, Vehicle Repair, Home Repair, Leatherwork, High-Tech Tinkering, Woodwork, Drawing/Painting, Weaving, Carving, Sculpture, Metalworking, Auto Repair, Pottery, Sewing, Appraisal, Carburetors, Machinery
Dancing
Debate:
Demolitions
Disguise: Impersonation, Genderfuck, Performance, Body Language, Alternate Identities, Improvised Materials, Passing as the Other, Magickal Disguise
Drive: Racing, Pursuit, Shadowing, Stunts, Vintage Cars, Heavy Trucks, Long-Distance, Shaking Tails, Bad Conditions, Snow and Ice, Off-Road, Showing Off, Off-road, Motorcycles, Heavy Traffic, High Speed, Off-Road, Motorcycles, Avoiding Traffic Cops, Curves, Muscle Cars, Like You Stole It
Elusion: Deep Forest, Crowds, Strange Terrain, Misdirection, Manhunts, Nowhere To Hide... Except There!
Energy Weapons: Heavy Weapons, Experimental Tech, Repair, Small Arms, Field Modifications, Cybernetic Weaponry, Micro-Gravitational Operations, Sniper, Pulp-Tech
Escapology: Handcuffs, Ropes, Magic Tricks, “Impossible” Escapes, Fetish Bondage, Underwater, Hidden Lockpicks, Wrestling Locks and Holds
Etiquette: High Society, Royalty, Dining, Subcultures, International Travel, Umbral Courts, Master Mages, Internet Culture, Digital Web, Technocratic Politesse, High Society, Moots, Tribal, Big Business, At Elysium, Business, Sabbat Protocol, Boardrooms, Particular Kiths, Seelie or Unseelie Courts
Falconry
Fast Draw: Duels, Old-School Gunfights, Concealed Weapons, Pistols, Swords, Knives, Ambushes
Fast-talk: Politics, Religion, Obfuscation, Hustling, Salesmanship, Turnabout, Confusion, Panhandling, Getting Off the Hook
Fire Dancing
Firearms: Sniper, Quick-Draw, Target Shooting, Rifles, Handguns, Drive-Bys, Heavy Weapons, Vintage Firearms, Cybernetic Weaponry, Pistols, Submachine Guns, Gunsmithing, Marksmanship, Trick Shots, Fast-Draw, Revolvers, Shotguns, Fast Reload
Fishing
Forgery
Gambling: Poker, Roulette, High-Stakes Gambling, Esoteric Games, Cheating, Casino Games, Horse Races, Slot Machines, Dealing, Bluffing, Card-Counting, Entropic Influence
Game Playing
Gunsmithing: Archaic Firearms, Military Arms, Field Mods, Improvised Gear, Original Designs, Specialty Ammo, Technomagickal Improvements
Heavy Weapons: Shoulder-Mounted Missiles, Machine-Guns, Mortars, Desert Operations, Urban Combat, Weapons-Based Technocratic Damage Procedures
Helmsman
Herbalism
High Ritual
Hunting: Shadowing, Tracking, Trapping, Dressing the Kill, Minimal Gear, Traditional Practices, Environmental Impact, Bow- or Spear-Hunting, Big Game, Otherworldly Prey, Environments (woodlands, mountains, jungles, cities, etc.)
Hypertech: Hacking-n-Cracking, Improvisation, Repair, Jury-Rigging, Radical Conversions, Weaponsmith, Computers, Microtech, Nanotech, Experimental Theories, Ethertech Theories, Street Mods, Anarchtech
Hypnotism: Uncovering Secrets, Unlocking Inhibitions, Discovering Past Lives, Behavior Modification, False Memories, Post-Hypnotic Suggestion
Jetpack: Combat, Tricks, Pursuit, High Speeds, Boot-Jets, Micro-G
Jeweler
Journalism
Jury-rig: Scraps, Repairs, Found Objects, Field Modifications, “How’d You do That?”
Ken
Larceny: Pickpocketing, Misdirection, Lockpicking, Hotwiring, Safecracking, Forgery, Sleight-of-Hand
Leatherworking
Lip Reading
Lockpicking
Maieusis
Martial Arts: Soft Style (snake, monkey, drunken style, etc.), Hard Style (tiger, mantis, etc.), Aikido, Judo, Karate, Muay Thai, Kuei Lung Chuan, etc.
Mechanic
Meditation: Zen, Yoga, Do, Trance, Nodes, Relaxation, Therapy, Tantra, T’ai Chi, Virtual Reality, Focus, Meditative Movement, Grace Under Pressure
Melee: Blades, Polearms, Staves, Stunts, Combat Sports, Weapons of Opportunity, Kendo, Fencing, Martial Arts Weapons, Swords, Spears, Improvised Weaponry, Klaives, Knives, Swords, Riposte, Disarms, Rapiers, Blessed Opa, Stage Combat, Movie Combat, Magickal Focus, Dirty Tricks, Florentine (two-bladed) Style, Sabers, Practical Dueling, Fancy Stunts
Microgravity Operations: Low-G, Micro-G, Vacuum Suit, Combat, Extra-Vehicular Maneuvers
Mining
Misdirection: Confusion, Feints, Passing the Buck, Over There, Psych!
Mnesis Emulation
Music
Networking: Research, Politics, Celebrities, Contact Info, Favors, Tickets, Dirt, the Underworld
Origami
Parachuting
Performance: Dancing, Singing, Acting, Rock and Roll, Guitar Solos, Opera, Howling, Drunken Karaoke, Specific Instrument, Evoke Emotion, Storytelling
Photography
Pickpocket
Pilot: Helicopters, Jets, Vintage Aircraft, Jet Fighters, Stunts, Combat, Hovercraft, Emergencies
Police Procedure
Portents
Pottery
Psychoanalysis: NLP, Freudian Techniques, Jungian Approach, Ancestral Tradition, Childhood Trauma, Abuse Survivors, False Memory Syndrome, Seduction, Subversion, Extreme Mental Illness, Criminal Psychology
Repair
Research: Arcane Collections, Forbidden Lore, Hidden Sources, Secrets, Net Searches, Oral Traditions, specific topics (Crime, Medicine, Politics, History, etc.)
Ride: Bareback, Stunts, Horse Whispering, Traditional Techniques, Showmanship, Jumping, Combat, Jousting, Racing, Weird Mounts, Rapport
Scuba
Security: Computer Systems, Laser Arrays, Cat Burglary, Containment Traps, Video Surveillance Networks
Singing
Skiing
Sleight Of Hand
Soulshaping
Speed Reading: Research, Fiction, Periodicals, Internet, Ebooks, Cramming, Retention
Stealth: Blending Into Shadows, Woodlands, Alleys, Concealment, Squeaky Floors, Moving Silently, Shadowing, Urban, Taking Point, Crowds, Hiding Objects, Hiding
Storytelling
Survival: Old-School Wisdom, Traps, Shelters, Weather Hazards, End-Times Preparedness, specific environments (Desert, Jungle, Woodlands, Suburbs, etc.), Foraging, Tracking, Trapping, Street Life, Hunting, Urban Exploration
Technology: Electronics, Vehicles, Modification, Invention, Media Tech, Technomagick, Telecoms, Computers, Security, Communications, Jury-Rigging, Industrial Espionage, Telecom, Improvised Solutions, Robots
Temporal Sense
Torture: Mind Games, Exquisite Techniques, Prolonged Agony, Classical Devices, Self-Torment, Information Retrieval, “Works of Art,” Pain – Not Harm
Tracking
Traps
Vamp
Knowledges
Certain Abilities demand learning. Taught through a combination of schooling and experience, these Traits reflect things that your character understands on an intellectual level. Although some of them, like Computer or Medicine, involve physical practice too, they exist mostly in the realm of consciousness only. Without the proper Knowledge, your character may not even attempt to roll for certain Knowledge-based feats.
Academics: Teaching, Liberal Arts, specific field of study (History, Language, Folklore, Politics, etc.), Color Theory, Linguistics, Poststructuralism, Ethics, Metaphysics, Sumeria, Impressionist Painting, Imperial Rome, Clovis Culture, Music Theory
Accounting
Alchemy
Anthropology
Archaeology
Architecture
Area Knowledge: History, Geography, Wildlife, Politics, Shortcuts, Getaways, Crime, Rumors, Hideouts, Gangs, Information Sources, Well-Hidden Secrets
Art History
Astrology
Astronomy
Biology
Biopsychology
Botany
Bureaucracy
Chemistry
Chimerical Alchemy
Church History
City Secrets
Computer: General Use, Internet, Programming, Repair, IT Culture, Office Tech, Entertainment Tech, CGI, Data Systems, Hacking, Cracking, Organization, Current Market, Underground, Advanced Tech, Cryptanalysis, Internet research, Video Editing, Photo Manipulation, Programming, Computer Languages, “The YouTubes,” Computer Languages, Database Administration, HCI, Viruses, specific devices and programs, Zero Day Exploits
Computer Hacking
Computer Programming
Conspiracy Theory: Right-Wing Political Lore, Left-Wing Political Lore, Hoaxes, 9/11, Birth Certificates, Anchor-Babies, Blogs, Newspapers, Aliens, Megacorps, Manufacturing Consent, Hidden History, Cults, Satanic Underground, the Catholic Church, Zionist Cabals, Reality Deviants (the vampiric Masquerade, werebeast packs, Ascension War factions, etc.), Technocratic Plots, Government Cover-Ups, Big Money, Big Media, Follow the Money, Roleplaying Games
Construct Politics: Deals, Dirt, Projects, Protocols, Rivalries, Romances, Alliances, Classified Data, Personnel Profiles, Problems, Hidden Power-Players
Cosmology: Astral Voyaging, Courts, Paths, Hazards, Omens, Realms, Navigation, Dimensional Exploration, Threat Factors, Otherworldly Etiquette
Covert Culture: Secret Societies, Government Agencies, Tactics, Personnel, Counterterrorism, Agency Heads, Operative Status, Gossip, Scandals, Wetwork, Special Projects, Things You’re Really Not Supposed to Know
Criminology
Cryptology: Mathematical Encryption, Secret Languages, Mystical Codes, Occulted Lore, Encryption History, Weird Logic, Computers, Art-History Symbolism
Culture: Manners, Taboos, Social Graces, Social Castes, Local Politics, Subtle Cues, Religion, Regional History, Gender Politics, Unspoken Rules
Cybernetics
Ecology
Economics
Electronics
Engineering
Enigmas: Riddles, Puzzles, Metaphysics, Deduction, Zen, Arcane Enigmas, Codes and Ciphers, Classic Mysteries, Intuitive Leaps, Deciphering Madness, Logic Problems, Lateral Thinking, Ancient Mysteries, Things Werewolves Were Not Meant to Know, Cryptography, Logical Leaps
Enochian
Ethnology
Finance: Stock Markets, Investment Trends, International Trading, Warning Signs, Insider Trading, Laws, Law-Breaking, Black Markets, Currency, Power of Greed, Ars Cupiditae, Stock Market, Laundering, Appraisal, Accounting, Fencing, Corporations, Federal Bailouts
Fine Arts
Forensics
Forensic Pathology
Gematria
Genetics
Geology
Gremayre: Faerie Lore, Enchantment, Tarot, Prodigals, Glamour
Heraldry
History: Hidden History, Social History, Occult History, Cultural History, Shadow History, Suppressed History, Alternate Sources, Marginalized Groups, Ascension War Events, Supernatural Influence (vampires, demons, werecritters, etc.)
Hypermathematics
Investigation: Forensics, Deduction, Interrogation, Crime Scenes, Data Sorting, Criminal Psychology, Spotting Clues, Personal Details, Paranormal Investigations, Evidence, Ballistics, Fingerprints, Searches, Internet Research, Shadowing, Search, Discolorations, Database Research
Law: Local Beat, Crimes, Customs, Procedures, Bribery, Internal Affairs, Courts, International Agencies, Occult Crimes, Jurisdiction, Chain of Command, Bending the Rules, Fitting Punishments, Litany Breaches, Human Field (Criminal, Liability, etc.), Suits, Courtroom Protocol, Contracts, Police Procedure, the Traditions, the Code of Milan, Kithain Law, The Escheat
Law Enforcement
Linguistics
Literature
Logic
Lore Bygone
Lore Changeling
Lore Demon
Lore Fera
Lore Garou
Lore Kuei-jin
Lore Mage
Lore Sewer
Lore Sorcerer-psychic
Lore Spirit
Lore Vampire
Lore Wraith
Lore Wyrm
Mathematics
Media: Spin Control, Politics, Leverage, Slander, Media Law, International Media, Propaganda, Panic, Subversion, Local News, Internet Media, Alternative Sources, Movies, TV, Cable News, Media Consolidation, Top-Down Influence, Entertainment, Advertising, Walking The Line Between Truth And Fiction
Medicine: First Aid, Surgery, Nursing, Bare-Bones Facilities, Improvised Techniques, Traditional Remedies, Alternative Medicine, Physical Deconstruction, Magickal Healing, Frankensteinian Techniques, “Live, Damn You – LIVE!”, Emergency Medicine, Forensic Pathology, Neurology, Pharmacology, Poison Treatments, Garou Physiology, Organ Transplants, Pharmaceuticals, the Kindred Condition, Pathology, Recreational Pharmaceuticals, Nutrition
Metallurgy
Metaphysics
Meteorology
Military Science
Mythology
Naturalist
Numerology
Occult: Neopaganism, Occult History, Conspiracy Theories, Secret Societies, New Age, Alternative Sciences, Mystic Lore, Folk Magic, Moral Panic, Urban Legends, Satanic Folklore, Pop-Culture Satanism, Actual Satanism, any specific occult discipline or field (Freemasonry, Voodoo, Stage Magic, etc.), Tarot, Witchcraft, Curses, Ghosts, Psychometry, Garou Lore, Kindred Lore, Rituals, Infernalism, Witches, Noddist Lore
Paleography
Paraphysics
Parapsychology
Pharmacopoeia: Mundane Meds, Hypermeds, Street Drugs, Entheogens, Magical Concoctions, Designer Compounds, Herbal Remedies, Nutritional Supplements, Mood-Altering Drugs
Philosophy
Phlogeny
Physics
Poisons
Politics: Legal Codes, Law Enforcement, Gang Culture, Local Government, National Government, International Politics, Corporate Influence, Media Influence, Blogosphere, Loopholes, Dog Whistles, Radical Politics, Celebrity Media, Organized Crime, Power-Brokering, Specific Groups (U.S. Congress, News Corporation, Anonymous, the Mafia, etc.), Specific Cultures (Militia Movements, Neo-Communists, Conspiracy-Theorists, Jihadis, Anarchists), Specific Supernatural Groups (Traditions, Technocracy, Faerie Courts, Vampire Courts, etc.), City, State, Federal, Bureaucracy, Dogma, Radical, Camarilla, Neighborhood, Parliament of Dreams, Unseelie Court
Power-brokering: Media, Politics, High Finance, Hollywood, Tribal Councils, United Nations, Corporate Powers, Megacorporations, Underworld, Prison Culture, Inner Circles, Deals, Backscratching, Blackmail, Schmoozing, Making Friends
Propaganda: Targets, Moral Panics, Celebrity Endorsements, Smears, Scandals, Red Alerts, Misdirection, Elections, Subliminals, Advertising, Politics, “Othering,” Undermining, Counterprogramming, Pervasive Images, Military Applications, Total Fabrications, Panic Buttons, Beating the War-Drums
Psychodynamics
Psychology
Religion
Religious Rites
Religious Scriptures
Research (demon)
Rituals: Accord, Caern, Death, Mystic, Punishment, Renown, Seasonal, Minor
Sacred Geometry
Sacred Scriptures
Saurimancy
Science: Almost any hard scientific field: Aeronautics, Astronomy, Biology, Biopsychology, Chemistry, Computer Science, Cybernetics, Electronics, Engineering, Forensic Pathology, Genetics, Geology, Hypermathematics, Mathematics, Metallurgy, Paraphysics, Phylogeny, Physics, Psychodynamics, Psychology, Psychopharmacology, Psychoprojection, Sociobiology, Xenobiology, Experiments, Theory, Relativity
Sociobiology
Subdimensions
Terrorism: Domestic Terror, Ethnic Conflicts, History of Terror, Media Effects, Watchdogs, Counterterrorism Agencies, Intelligence Collection, Kidnapping, Ideology, Secrets, Networks, “Celebrity Figures,” Alliances, Sponsors, Weaponry
Theology: Comparative Religion, Prosperity Gospel, Orthodoxy, Counter-Theology, Religion /Science Communion, Religious Activism, Religious History, Alternative /Marginalized Theologies, Loopholes, Hidden Scriptures, Dirty Little Secrets, Religious-Government Collaboration, End-Times Theology, Specific Religious Creeds (Spanish Catholicism, Nordic Heathenism, Reform Judaism, Universal Unitarianism, Tibetan Buddhism, etc.)
Toxicology
Tribal Lore
Umbrood Protocols
Vice: Nightclubs, Strip Clubs, Fetish Clubs, Drug Dens, Networks, Black Markets, Sex Work, Key Players, Secret Clients, Human Trafficking, Internet Sources, International Vice Trade, Forbidden Thrills, the Worst of the Worst, Moving Through The Underworld, Born and Raised in Hell
Virtual Space
Xenobiology