Attributes and Abilities

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Attributes

If you have a score of 4 or above in an Attribute or Ability, you have access to Specialties. Specialties in 20th allow you to count a roll of 10 as 2 successes. (You will have to add that to your total separately, the system will not account for it.) Please note your specialties on yourself (+help +note) and submit a request (+help +request) to have your note locked and approved for use.

For ease and equity, please make sure the specialty you have chosen is listed in one of the 20th core books under the corresponding Attributes or Abilities or here on the wiki. If you want something outside of that, please make sure it is niche and/or specific.

Note: Specialties do not apply to supernatural power / ability rolls.

Physical

Strength: Lean, Deceptive Strength, Raw Power, Iron Grip, Steely Grip, Lower Body, Strength Reserves, Never Lets Go, Powerful Arms, Vicious, Long Jumping, Vice Grip, Broad Shoulders, Mighty Blows

Dexterity: Smooth, Graceful, Nimble, Feline Reflexes, Hand-Eye Coordination, Lightning Reflexes, Preternatural Grace, Nimble Fingers, Precise, Swift, Feline Grace, Catlike Reflexes, Swift, Steady Hand, Sure-Footed

Stamina: Tireless, Tough, Tenacious, Inexhaustible, Energizer Bunny, Unbreakable, Resilient, Determined, Tough as Nails, Vigorous, Unyielding, Do-or-Die

Social

Manipulation: Guile, Charm, Eloquence, Emotional Appeals, True Believer, Forked Tongue, Unswerving Logic, Doubletalk, Persuasive, Seductive, Well-Reasoned, Misdirection, Conjurer of “Facts”, Cunning, Glib, Fast Talker

Charisma: Charming, Sexy, Bold, Inspirational, Sophisticated, Regal, Air of Confidence, Captivating, Commanding Voice, Infectious Humor, Graceful, Smooth Talker, Forceful, Urbane, Witty, Eloquent, Hustler, Silver-Tongued, Outgoing

Appearance: Cute, Hawt, Captivating, Roguish, Adorable, Classic Hollywood Beauty, Genial, Exotic, Alluring, Noble Bearing, Unconventional Looks, Photogenic, Fashion Sense, Unforgettable Face, Memorable Pose, Commanding, Style

Mental

Perception: Uncanny Insight, Astute, Intuitive, Sharp Senses, Hawkeye, Eyes in the Back of Your Head, Farsighted, Uncanny Instincts, Detail-Oriented, Attentive, Insightful, Careful, Discerning, Tactical, Vigilant, Clairvoyant

Intelligence: Book-Learning, Deep Thoughts, Bright, Creative, Keen-Edged Mind, Lateral Problem Solver, Creative Logic, Probability Calculation, Trivia, Book Knowledge, Analytical, Subject Authority, Scholarly, Subject Expertise, Logical

Wits: Combat Reflexes, Street Survivor, Cunning, Feral, Fox-Witted, Snappy Retorts, Ambushes, Cool-Headed, Getting the Jump on Others, Witty Bon Mots, Changes in Strategy, Instinctive, Clever Retorts, Pre-Emptive, Change of Plans

Abilities

Certain Abilities – Artistic Expression, Crafts, and Performance – actually require you to choose a particular specialty, but that specialty won’t grant the additional-success bonus until you reach a rating of 4.

Note: Specialties do not apply to supernatural power / ability rolls.

Talents

Inborn affinities refined by practice, Talents reveal a character’s natural tendencies and life-honed gifts.

Primary Talents

Alertness: Ambushes, Instincts, Omens, Urban Wastelands, Combat Zones, Covert Pursuit, Warning Signs, Eavesdropping, Paranoia, Traps, Scents, Noises, Fine Details, Hidden Weapons, Crowds, Forests, Animals, Danger Sense, Wilderness, Streets

Athletics: Bodybuilding, Cycling, Climbing, Equestrian, Swimming, Survival Training, Extreme Endurance, Flow-Arts, Parkour, Skiing, specific sports (Football, Basketball, Hockey, etc.), Team Play, Swimming, Rock Climbing, Tumbling, Distance Trials, Pentathlon, Acrobatics, Dancing, Mountain Climbing, Track & Field

Awareness: Omens, Auras, Resonance, Weird Feelings, Mystic Instincts, Hidden Magic, Spiritual Vidare, Ghostly Activity, Mystical Objects, Someone’s In My Head, Debunking

Brawl: Barroom, Boxing, Beast-Form, Dirty Fighting, Disarming, Peaceful Warrior, Wrestling, Weaponless Martial Arts (Judo, Karate, Tae Kwon Do, etc.), Kailindo, Strikes, Throws, Submission, Holds, Warrior’s Halo

Empathy: Hidden Feelings, Subtle Cues, Emotional Manipulation, Trust, Life-Force Fluctuations, Interpersonal Psychology, Seeing Past the Mask, “I Know What You Need”, Sense Lies, Emotional States, Personality Quirks, Affairs of the Heart, Desires, Falsehoods, Emotions, Motives, Matters of the Heart

Expression: Passion Plays, Poetic Eloquence, Motivational Speaking, Tactical Rhetoric, Preaching, Command, Shut-Downs, Rocking the Mic, Rhetoric, Inspiriting Speeches, Poetry, Drama, Political Doubletalk, Social Media, Acting, Fiction, Impromptu, Conversation

Intimidation: Bad Cop, BDSM, Pack Hierarchy, Cold Stare, Brutal Threats, Topping From Below, Pants-Crapping Terror, Veiled Threats, Good Cop/Bad Cop, Blackmail, Physical Threats, Revenge, Pulling Rank, Physical Coercion, Internet, Violence, “The Look”

Kenning: Cantrips, Oaths, Enchantment, Trods, Hidden Magic

Leadership: Competent, Inspiring, Regal, Harsh, Do-Or-Die, Soft-Voiced Command, Compelling, Open, Military, Motivation, Combat Readiness, Oratory, Friendly, Noble, Multimedia, Dictatorial

Primal Urge: Shifting Forms, Hunting, Hunches, Reacting

Streetwise: Theft, Survival Skills, Outlaw Hacker Culture, Crash Space, Street Politics, Urban Tribes, Trust, Hiding Spots, Drug Trade, Music Culture, Gangs, Seeing Nothing Yet Everything, Fencing, Illegal Drugs, Unsecured Wifi, Fencing, Illegal Weapons, Being On the Guest List, Local Slang, I Know a Guy, Information

Subterfuge: Con Games, Sexual Manipulation, False Innocence, Politics, Law, Cheating, Undermining Opposition, Sensing Deceptions, White Lies, Seduction, the Long Con, Impeccable Lies, Feigning Mortality, Diversions, It Wasn’t Me

Secondary Talents

Acting: Impersonation, Performance, Faked Emotions, TV, Stage, Improvisation, Comedy, Misdirection, Seduction, Inspirational, Feigning, Emotions, Pretend, Religious Awe, Roleplaying, Stage Acting

Artistic Expression: Painting, Video, Singing, Acting, Dance, Mixed Media, CGI, Model-Making, Classical Art, Avant-Garde, Unrefined Intuition, Mad Brilliance, Uncanny Truths, Primitive Techniques, specific musical instruments (Guitar, Drums, Piano, etc.) Oils, Watercolors, Charcoal, Sketching, Caricature, Lighting Artist, Impressionist Photo-Realism, Abstract, Miniatures, Stone, Resin, Wood, Metals, Kinetic, Models, Decoration

Biorhythms: Circulatory System, Breath Control, Fasting, Fertility, Enduring Pain, Total System Shutdown

Carousing: High Society, Teenage Mayhem, Overcoming Inhibitions, Violating Vows, Classy Debauchery, Wild Parties, Master of Ceremonies, Mystic Justifications, Get This Party Started

Diplomacy: Relationship Intervention, Hostage Negotiations, Arbitration, International Diplomacy, High- Stakes Moderation, Inter-Faction Mediators, Non-Violent Communication, Mediation, Negotiation, Etiquette, International Relations, Industry, Personal Relationships, Tact

Flight: Broomsticks, Sports, Aerial Combat, Hunting, Strafing, Carrying Passengers, Chi-Based Levitation

Fortune-telling: Tarot, Palm-Reading, Bibliomancy, Astrology, Threat /Risk Assessment, Deductive Reasoning, Probability Calculation, Uncanny Hunch, Prophecy, Romance, Palmistry

Guile

Haggling: Swaps, Selling Information, Fine Print, Contracts, Prestation

Homiletics: Proverbs, True Stories, Biblical Allusions

Instruction: Classrooms, Private Tutoring, Esoteric Subjects, Fast & Practical, In-Depth Approach, Engaging Style, Memorable Mentor, Hard Knocks, Good with Kids, Sink or Swim, Lore, Customs and Laws, University, the Arts, Sciences

Interrogation: Agony, Casual Conversation, Good Cop/Bad Cop, Journalism, Long-Term Brainwashing, Threats Against Family Members, Double-Talk, Implied Questions, Threats, Trickery, Bribes, Subtle, Moral Blackmail, “We Already Know…”

Intrigue: Alliances, Betrayals, Tangled Webs, Watching from Afar, International Intrigue, Corporate Politics, Bargains and Deals, Player of Pawns, Ruthless Bastard, Life-or-Death Stakes, Gossiping, Feigning Ignorance, Threats, Plotting, Rumormongering

Intuition: Hidden Agendas, Ambushes, Pattern Recognition, Traps, Mood-Reading, Flashes of Insight, Animal Instincts, Nose for Trouble

Juggling

Lucid Dreaming: Dream Control, Waking From Nightmares, Puzzling Enigmas, Visionquesting, Omens, Dream Combat, Demesne

Malkavian Time: None as per Malkavian Revised Clanbook Pg. 59.

Masquerade: Breathing, Heartbeat, Skin Tone and Warmth, Sleep, Reflexes and Muscle Twitches, Sexuality

Mimicry: Accents, Deception, Animal Cries, Comedic Effects, Celebrity Impressions, Voice-Activated Tech, Vocal Impersonation

Negotiation: Business Deals, Bullying, Domestic Disputes, Fake-Outs, Hidden Agendas, Peace Treaties, Con Games, Fleecing the Sheep

Newspeak: Whedonics, LolCat, Textchat, Masscom, Corpspeak, Techspeak, LeetSpeak, Poliflex, Disinformation, Advertising, Hip-Hop, Buzzfeed, Politics, Spin Control

Panhandling: The Rack, Yuppies, Sob Stories, Targeting

Persuasion: Emotional Appeal, Fast-Talk, Guilt, Logic, Sympathy, Wordplay

Poetic Expression: Limericks, Short Fiction, Novel, Scripts, Classical Forms, Extemporaneous, Lyric Writing, Jingles, Blank Verse, Deathless Art

Public Speaking: Entertaining, Moving, Demagoguery, Vote Catching, Lies

Scan: Identifying Marks, Potential Threats, Hidden Goodies, Nagging Details, CSI, Keeping Watch, Quick Scan, Listening, Smelling, Assassins

Scrounging Classified Ads, Freecycling, Food Sources, Forgotten Corners, Shelter, Improvised Weapons, Tech Sources, Digging Up Info, Illegal Goods, Vehicles, Services, Art, Technical Equipment, Magickal Tomes, Chimerical Items(Changeling), Manuscripts, Electronics and Parts, Talented Individuals, Illegal Items, Occult Items, Improvisational Fixes

Search: Tossing, Hidden Spaces, Likely Places, Outdoor Cues, Police Procedures, Concealed Doors, Telltale Marks, Sounds, Woodwork, Small Objects, People, Concealed Doors

Seduction: Raw Sex, Appealing to Kinks, False Innocence, Topping From Below, Subtle Moves, “Let’s be Bad Guys,” Crude But Effective, Witty Conversation, Opening Line, Innuendo, Alluring Look

Sense Deception: Interviews, Investigative, Courtroom, Technical (Polygraphs)

Style: Bohemian, Outrageousness, Classic Style, High Fashion, Cosplay, Trend-Setting, Newest Looks, Avant-Garde, Street Fashion, Retro, Ethnic

Swimming: Distance, Endurance, Racing, Competition, Open Seas, Lifesaving, Survival

Throwing: Forests, Target, Hunting, Moving Targets

Ventriloquism: Distance, Clarity, Dummy, Inanimate Object (e.g. radio)

Skills

Whereas Talents reflect innate affinities, Skills represent things you’ve learned to do. If your character lacks the appropriate Skill, you add +1 to the difficulty of an associated die roll.

Primary Skills

Animal Ken: Dominance, Befriending, Calming, Bonding, Reading Signs, “Talk To the Animals,” Training (specific animals – Canines & Lupines, Felines, Horses, Raptors, etc.), Falconry, Farm Animals, Feral Animals, Attack Training, Horses, Big Cats, Dogs, Sea Creatures

Crafts: Armor, Weaponsmith, Carpentry, Invention, Tailoring, Design, Vehicle Repair, Home Repair, Leatherwork, High-Tech Tinkering, Woodwork, Drawing/Painting, Weaving, Carving, Sculpture, Metalworking, Auto Repair, Pottery, Sewing, Appraisal, Carburetors, Machinery

Drive: Racing, Pursuit, Shadowing, Stunts, Vintage Cars, Heavy Trucks, Long-Distance, Shaking Tails, Bad Conditions, Snow and Ice, Off-Road, Showing Off, Motorcycles, Heavy Traffic, High Speed, Avoiding Traffic Cops, Curves, Muscle Cars, Like You Stole It

Etiquette: High Society, Royalty, Dining, Subcultures, International Travel, Umbral Courts, Master Mages, Internet Culture, Digital Web, Technocratic Politesse, Moots, Tribal, Big Business, At Elysium, Business, Sabbat Protocol, Boardrooms, Particular Kiths, Seelie or Unseelie Courts

Firearms: Sniper, Quick-Draw, Target Shooting, Rifles, Handguns, Drive-Bys, Heavy Weapons, Vintage Firearms, Cybernetic Weaponry, Pistols, Submachine Guns, Gunsmithing, Marksmanship, Trick Shots, Fast-Draw, Revolvers, Shotguns, Fast Reload

Melee: Polearms, Staves, Stunts, Combat Sports, Weapons of Opportunity, Kendo, Fencing, Martial Arts Weapons, Swords, Spears, Improvised Weaponry, Klaives, Knives, Riposte, Disarms, Rapiers, Blessed Opa, Stage Combat, Movie Combat, Magickal Focus, Dirty Tricks, Florentine (two-bladed) Style, Sabers, Practical Dueling, Fancy Stunts

Performance: Dancing, Singing, Acting, Rock and Roll, Guitar Solos, Opera, Howling, Drunken Karaoke, Specific Instrument, Evoke Emotion, Storytelling

Security: Computer Systems, Laser Arrays, Cat Burglary, Containment Traps, Video Surveillance Networks

Stealth: Blending Into Shadows, Woodlands, Alleys, Concealment, Squeaky Floors, Moving Silently, Shadowing, Urban, Taking Point, Crowds, Hiding Objects, Hiding

Survival: Old-School Wisdom, Traps, Shelters, Weather Hazards, End-Times Preparedness, specific environments (Desert, Jungle, Woodlands, Suburbs, etc.), Foraging, Tracking, Trapping, Street Life, Hunting, Urban Exploration

Technology: Electronics, Vehicles, Modification, Invention, Media Tech, Technomagick, Telecoms, Computers, Security, Communications, Jury-Rigging, Industrial Espionage, Telecom, Improvised Solutions, Robots

Secondary Skills

Acrobatics: Aerial Arts, Martial Arts, Stunts, Falls, Trapeze, Competition Gymnastics, Floor Work, Enhanced Jumping, Parkour, Sport, Dance

Animal Training: Dog, Horse, Elephant, Seal

Archery: Longbow, Crossbow, Hunting, Horse-Archery, Trick Shots, Killing Shots, Kyudou Techniques, Arched Flight, Primitive Archery, Forests, Target, Hunting, Moving Targets

Artillery: Aiming, Forward Observation, Line-of Sight, Out-of-Sight, Radar, Night Fighting, Desert, Jungle

Biotech: Cloning, Cybernetics, Mad Theories, Repair, Field Mods, Redesign, Nanotech, Floronics, Biomechanisms, Biomods, Web-Based Interface

Blacksmith: Wrought Iron, Cast Iron, Toolmaking, Blademaking, Art, Spot-welding, Pattern-welding

Blind Fighting: Dodging, Blind Strikes, Thrown Objects, Zen Archery, Spatial Awareness, Multiple Foes, Punching, Indoors, Dueling

Boat Handling: Sail, Power, Oared, Paddle, Inflatable

Body Crafting

Brewing: Wine, Beer, Spirits, Industrial Alcohol

Bribery: Police, Bureaucrats, Inspectors, Under the Table, Open "Gifts"

Brood Kenning

Calligraphy

Camouflage: Woods, Mountains, Urban, Open Country, Arctic

Carpentry: Construction, Furniture, Quality Items

Climbing: Brick Walls, Rocks, Trees, Ice, Buildings, No Gear, Mountaineering, Cliffs, Hiking, Free-Climbing, Rappelling

Cooking: Grab-n-Go, Fast-Food Prep, Gourmet Meals, “Something from Nothing,” Primitive Conditions, Special Diets, Magickal Enhancement, Seduction via Food, French, Italian, Chinese, Thai, Cajun, Bread, Desserts, Pastries, Cordon Bleu

Dancing: Waltz, Polka, Two-step, Foxtrot, live, Disco, Latin, Show, Ballet

Debate: Logic, Politics, Informal, Social Discourse, Morals, Lowbrow, Low Blow

Demolitions: Dynamite, Plastic Explosives, Car Bombs, Disarmament, Detection

Disguise: Impersonation, Genderfuck, Performance, Body Language, Alternate Identities, Improvised Materials, Passing as the Other, Magickal Disguise, Specific Person, Type of Person, Concealing One's Own Identity

Do: External (forceful) Style, Internal (meditative) Style, Weapon Forms, Energetic Alchemy, Katas, Animal-Form Techniques

Elusion: Deep Forest, Crowds, Strange Terrain, Misdirection, Manhunts, Nowhere To Hide... Except There!

Energy Weapons: Heavy Weapons, Experimental Tech, Repair, Small Arms, Field Modifications, Cybernetic Weaponry, Micro-Gravitational Operations, Sniper, Pulp-Tech

Escapology: Handcuffs, Ropes, Magic Tricks, “Impossible” Escapes, Fetish Bondage, Underwater, Hidden Lockpicks, Wrestling Locks and Holds, Boxes, Locks, Showmanship

Falconry: Display, Hunting, History, Exotic Birds (e.g. Harpy Eagle)

Fast Draw: Duels, Old-School Gunfights, Concealed Weapons, Pistols, Swords, Knives, Ambushes, Arrow, Sap

Fast-talk: Politics, Religion, Obfuscation, Hustling, Salesmanship, Turnabout, Confusion, Panhandling, Getting Off the Hook, Sell, Convince

Fire Dancing

First Aid

Fishing: Rod & Line, Fly, Deep-Sea, Net, Sharks, Survival

Forgery: Handwriting, Drawings, Paintings, Bonds and Bills, Documents

Gambling: Poker, Roulette, High-Stakes Gambling, Esoteric Games, Cheating, Casino Games, Horse Races, Slot Machines, Dealing, Bluffing, Card-Counting, Entropic Influence, Card Games, Dice Games, One Armed Bandits

Game Playing: Chess, Go, Risk, Acquire, Stalingrad, Harpoon, Challenge

Gunsmithing: Archaic Firearms, Military Arms, Field Mods, Improvised Gear, Original Designs, Specialty Ammo, Technomagickal Improvements, Black Powder Weapons, Field Repair, Invention

Heavy Weapons: Shoulder-Mounted Missiles, Machine-Guns, Mortars, Desert Operations, Urban Combat, Weapons-Based Technocratic Damage Procedures, Desert, Jungle, Night Fighting, Friend from Foe, Loading

Helmsman

Herbalism: Culinary, Medicinal, Poisonous, Narcotic/ Hallucinogenic

High Ritual

Hunting: Shadowing, Tracking, Trapping, Dressing the Kill, Minimal Gear, Traditional Practices, Environmental Impact, Bow- or Spear-Hunting, Big Game, Otherworldly Prey, Environments (temperate forest, woodlands, mountains, coast, jungles, arctic, desert, cities, etc.), Bush/Scrub

Hypertech: Hacking-n-Cracking, Improvisation, Repair, Jury-Rigging, Radical Conversions, Weaponsmith, Computers, Microtech, Nanotech, Experimental Theories, Ethertech Theories, Street Mods, Anarchtech

Hypnotism: Uncovering Secrets, Unlocking Inhibitions, Discovering Past Lives, Behavior Modification, False Memories, Post-Hypnotic Suggestion, Interrogation, Past-life Regression, Hypnotherapy

Jetpack: Combat, Tricks, Pursuit, High Speeds, Boot-Jets, Micro-G

Jeweler: Gold, Gems, Antique, Ancient, Mystical, Crystal

Journalism: Politics, Sports, Corruption, Business, Deadlines, Editing

Jury-rig: Scraps, Repairs, Found Objects, Field Modifications, “How’d You do That?”

Larceny: Pickpocketing, Misdirection, Lockpicking, Hotwiring, Safecracking, Forgery, Sleight-of-Hand

Leatherworking: Clothing, Utensils, Horse Trappings, Special Interest Items

Lip Reading: Accents, Drunks, Poor Lighting, Fast Talkers, Surreptitiously

Lockpicking: Key-Operated Locks, Combination Locks, Mag-Card Locks, Alarm Systems

Maieusis

Martial Arts: Soft Style (snake, monkey, drunken style, etc.), Hard Style (tiger, mantis, etc.), Aikido, Judo, Karate, Muay Thai, Kuei Lung Chuan, etc.

Mechanic: Electrical, Cars, Domestic, Inventing

Meditation: Zen, Yoga, Do, Trance, Nodes, Relaxation, Therapy, Tantra, T’ai Chi, Virtual Reality, Focus, Meditative Movement, Grace Under Pressure, Yogis, Mystics, Holistic Healers, New Agers, Old Hippies

Microgravity Operations: Low-G, Micro-G, Vacuum Suit, Combat, Extra-Vehicular Maneuvers

Mining

Misdirection: Confusion, Feints, Passing the Buck, Over There, Psych!

Mnesis Emulation

Music

Networking: Research, Politics, Celebrities, Contact Info, Favors, Tickets, Dirt, the Underworld

Origami

Parachuting: Skydiving, Mass Deployment, Escape, HALO (High Altitude, Low Open), Display

Photography: Art, Photojournalism, Portraits, Forensic, X-ray, Photolithography

Pickpocket: Pockets, Watches, Chains, Getaways

Pilot: Helicopters, Jets, Vintage Aircraft, Jet Fighters, Stunts, Combat, Hovercraft, Emergencies, Night Flying, Thermals, Dogfights, Long Distances, Takeoffs and Landings, Gliders, Light Planes, Corporate Jets, Commercial/Transport Jets, Vintage Planes, Autogyros, Blimps, Balloons, Hang Gliders, Microlights

Police Procedure: APBs, Reports, Detectives, Autopsies

Portents

Pottery: Vessels, Sculptures, Models, Moldings

Psychoanalysis: NLP, Freudian Techniques, Jungian Approach, Ancestral Tradition, Childhood Trauma, Abuse Survivors, False Memory Syndrome, Seduction, Subversion, Extreme Mental Illness, Criminal Psychology, Humanist, Ericksonian, Holistic, Wiccan, Childhood, Psychosis, Neurosis, Self, Sympathy, Terminology, Research

Repair

Research: Arcane Collections, Forbidden Lore, Hidden Sources, Secrets, Net Searches, Oral Traditions, specific topics (Crime, Medicine, Politics, History, etc.) (Any Knowledge.)

Ride: Bareback, Stunts, Horse Whispering, Traditional Techniques, Showmanship, Jumping, Combat, Jousting, Racing, Weird Mounts, Rapport, Horse, Mule, Camel, Elephant, Gallop, Tricks, No Hands

Scuba: Cold Water, Reef, Deep-Sea, Recreational

Singing: Opera, Easy Listening, Rock, Church, Musicals

Skiing: Cross-Country, Downhill, Ski-jumping, Snowboarding, Stunts

Sleight Of Hand: Produce Item, Conceal Item, Amuse

Soulshaping

Speed Reading: Research, Fiction, Periodicals, Internet, Ebooks, Cramming, Retention, Technical, Newspaper

Storytelling

Temporal Sense

Torture: Mind Games, Exquisite Techniques, Prolonged Agony, Classical Devices, Self-Torment, Information Retrieval, “Works of Art,” Pain – Not Harm, Exotic Methods, Prolonging Life, Pain, Flagellation

Tracking: Wolf, Deer, Rock, Urban, Identification

Traps: Specific Species, Deadfalls, Pits

Vamp

Knowledges

Certain Abilities demand learning. Taught through a combination of schooling and experience, these Traits reflect things that your character understands on an intellectual level. Although some of them, like Computer or Medicine, involve physical practice too, they exist mostly in the realm of consciousness only. Without the proper Knowledge, your character may not even attempt to roll for certain Knowledge-based feats.

Primary Knowledges

Academics: Teaching, Liberal Arts, specific field of study (History, Language, Folklore, Politics, etc.), Color Theory, Linguistics, Poststructuralism, Ethics, Metaphysics, Sumeria, Impressionist Painting, Imperial Rome, Clovis Culture, Music Theory

Bureaucracy

Computer: General Use, Internet, Programming, Repair, IT Culture, Office Tech, Entertainment Tech, CGI, Data Systems, Hacking, Cracking, Organization, Current Market, Underground, Advanced Tech, Cryptanalysis, Internet research, Video Editing, Photo Manipulation, Programming, Computer Languages, “The YouTubes,” Computer Languages, Database Administration, HCI, Viruses, specific devices and programs, Zero Day Exploits

Cosmology: Astral Voyaging, Courts, Paths, Hazards, Omens, Realms, Navigation, Dimensional Exploration, Threat Factors, Otherworldly Etiquette

Enigmas: Riddles, Puzzles, Metaphysics, Deduction, Zen, Arcane Enigmas, Codes and Ciphers, Classic Mysteries, Intuitive Leaps, Deciphering Madness, Logic Problems, Lateral Thinking, Ancient Mysteries, Things Werewolves Were Not Meant to Know, Cryptography, Logical Leaps

Finance: Stock Markets, Investment Trends, International Trading, Warning Signs, Insider Trading, Laws, Law-Breaking, Black Markets, Currency, Power of Greed, Ars Cupiditae, Stock Market, Laundering, Appraisal, Accounting, Fencing, Corporations, Federal Bailouts

Gremayre: Faerie Lore, Enchantment, Tarot, Prodigals, Glamour

Investigation: Forensics, Deduction, Interrogation, Crime Scenes, Data Sorting, Criminal Psychology, Spotting Clues, Personal Details, Paranormal Investigations, Evidence, Ballistics, Fingerprints, Searches, Internet Research, Shadowing, Search, Discolorations, Database Research

Law: Local Beat, Crimes, Customs, Procedures, Bribery, Internal Affairs, Courts, International Agencies, Occult Crimes, Jurisdiction, Chain of Command, Bending the Rules, Fitting Punishments, Litany Breaches, Human Field (Criminal, Liability, etc.), Suits, Courtroom Protocol, Contracts, Police Procedure, the Traditions, the Code of Milan, Kithain Law, The Escheat

Lore Bygone

Lore Changeling

Lore Demon

Lore Fera

Lore Garou

Lore Kuei-jin

Lore Mage

Lore Sewer

Lore Sorcerer-psychic

Lore Spirit

Lore Vampire

Lore Wraith

Lore Wyrm

Medicine: First Aid, Surgery, Nursing, Bare-Bones Facilities, Improvised Techniques, Traditional Remedies, Alternative Medicine, Physical Deconstruction, Magickal Healing, Frankensteinian Techniques, “Live, Damn You – LIVE!”, Emergency Medicine, Forensic Pathology, Neurology, Pharmacology, Poison Treatments, Garou Physiology, Organ Transplants, Pharmaceuticals, the Kindred Condition, Pathology, Recreational Pharmaceuticals, Nutrition

Occult: Neopaganism, Occult History, Conspiracy Theories, Secret Societies, New Age, Alternative Sciences, Mystic Lore, Folk Magic, Moral Panic, Urban Legends, Satanic Folklore, Pop-Culture Satanism, Actual Satanism, any specific occult discipline or field (Freemasonry, Voodoo, Stage Magic, etc.), Tarot, Witchcraft, Curses, Ghosts, Psychometry, Garou Lore, Kindred Lore, Rituals, Infernalism, Witches, Noddist Lore

Politics: Legal Codes, Law Enforcement, Gang Culture, Local Government, National Government, International Politics, Corporate Influence, Media Influence, Blogosphere, Loopholes, Dog Whistles, Radical Politics, Celebrity Media, Organized Crime, Power-Brokering, Specific Groups (U.S. Congress, News Corporation, Anonymous, the Mafia, etc.), Specific Cultures (Militia Movements, Neo-Communists, Conspiracy-Theorists, Jihadis, Anarchists), Specific Supernatural Groups (Traditions, Technocracy, Faerie Courts, Vampire Courts, etc.), City, State, Federal, Bureaucracy, Dogma, Radical, Camarilla, Neighborhood, Parliament of Dreams, Unseelie Court

Research (demon)

Rituals: Accord, Caern, Death, Mystic, Punishment, Renown, Seasonal, Minor

Science: Almost any hard scientific field: Aeronautics, Astronomy, Biology, Biopsychology, Chemistry, Computer Science, Cybernetics, Electronics, Engineering, Forensic Pathology, Genetics, Geology, Hypermathematics, Mathematics, Metallurgy, Paraphysics, Phylogeny, Physics, Psychodynamics, Psychology, Psychopharmacology, Psychoprojection, Sociobiology, Xenobiology, Experiments, Theory, Relativity

Secondary Knowledges

Accounting: Small Business, Large Corporation, Governmental, Taxes

Alchemy: Transmutation, Cosmology, Lapis Philosophorum

Anthropology: Physical, Social, Ancient, Theoretical, specific cultures

Archaeology: Prehistoric Europe, Classical, Central America, Excavation, Underwater Archeology, Theory, Paleopathology, Paleoecology

Architecture: Houses, Office Buildings, Public Works, Gothic

Area Knowledge: History, Geography, Wildlife, Politics, Shortcuts, Getaways, Crime, Rumors, Hideouts, Gangs, Information Sources, Well-Hidden Secrets, Transportation, Law

Art History: Classical, Renaissance, Masters, Impressionists, Primitive, American, Ethnographic

Astrology: Solar Horoscope, Ming Shu, Zu Wei

Astronomy: Planets, Galaxies, Quasars, Novas and Nebulae, Black Holes, Big Bang Theory

Biology: Botany, Zoology, Ecology, Paleontology

Biopsychology

Botany

Chemistry

Chimerical Alchemy

Church History

City Secrets: Anarchs, Influences, Sabbat Presence, Masquerade

Computer Hacking: Viruses, Data Retrieval, Networking, Telecommunications

Computer Programming

Conspiracy Theory: Right-Wing Political Lore, Left-Wing Political Lore, Hoaxes, 9/11, Birth Certificates, Anchor-Babies, Blogs, Newspapers, Aliens, Megacorps, Manufacturing Consent, Hidden History, Cults, Satanic Underground, the Catholic Church, Zionist Cabals, Reality Deviants (the vampiric Masquerade, werebeast packs, Ascension War factions, etc.), Technocratic Plots, Government Cover-Ups, Big Money, Big Media, Follow the Money, Roleplaying Games

Construct Politics: Deals, Dirt, Projects, Protocols, Rivalries, Romances, Alliances, Classified Data, Personnel Profiles, Problems, Hidden Power-Players

Covert Culture: Secret Societies, Government Agencies, Tactics, Personnel, Counterterrorism, Agency Heads, Operative Status, Gossip, Scandals, Wetwork, Special Projects, Things You’re Really Not Supposed to Know

Criminology: Serial Killings, Unsolved Crimes, Jack the Ripper, Criminal Psychology

Cryptology: Mathematical Encryption, Secret Languages, Mystical Codes, Occulted Lore, Encryption History, Weird Logic, Computers, Art-History Symbolism, Letter Shifts, Obscure Character Sets

Culture: Manners, Taboos, Social Graces, Social Castes, Local Politics, Subtle Cues, Religion, Regional History, Gender Politics, Unspoken Rules

Cybernetics

Ecology

Economics: Private Sector, Public Sector, Stock Market, Taxes, International

Electronics: Radio/TV, Control Systems, Information Systems

Engineering: Automotive, Air, Marine, Domestic, Maintenance/Repair, Invention

Enochian

Ethnology

Fine Arts

Forensics: Scene of Crime, Pathology, Ballistics, Fingerprints

Forensic Pathology

Gematria

Genetics

Geology: Petrology, Geomorphology, Prospecting, Paleontology, Engineering

Heraldry: British, French, German, Italian, Spanish, Scandinavian, Japanese, Modern, Mercantile

History: Hidden History, Social History, Occult History, Cultural History, Shadow History, Suppressed History, Alternate Sources, Marginalized Groups, Ascension War Events, Supernatural Influence (vampires, demons, werecritters, etc.) Political, Intellectual, Economic, Technological, Classical, Medieval, Renaissance, Modern, Europe, Americas, Asia, Africa, Australia

Hypermathematics

Law Enforcement

Literature: The Novel, Poetry, Drama, English, American, European, Classical, Medieval, Asian, Islamic

Logic

Mathematics: Pure Mathematics, Mechanics, Statistics

Media: Spin Control, Politics, Leverage, Slander, Media Law, International Media, Propaganda, Panic, Subversion, Local News, Internet Media, Alternative Sources, Movies, TV, Cable News, Media Consolidation, Top-Down Influence, Entertainment, Advertising, Walking The Line Between Truth And Fiction

Metallurgy: Iron, Steel, Copper Alloys, High-Stress Alloys, Conductors

Metaphysics

Meteorology: Theoretical, Local Area, Prediction

Military Science: Phalanx, Large-Scale, One-on-One, Modern, Sieges, Sabbat

Mythology

Naturalist: Biologists, Outdoor Types, Hunters, Farmers, Wildlife Photographers, Lupines

Numerology

Paleography

Paraphysics

Parapsychology

Pharmacopoeia: Mundane Meds, Hypermeds, Street Drugs, Entheogens, Magical Concoctions, Designer Compounds, Herbal Remedies, Nutritional Supplements, Mood-Altering Drugs

Philosophy

Phlogeny

Physics: Mechanics, Thermodynamics, Hydrodynamics, Aerodynamics, Astrophysics, Optics, Electronics, Nuclear, Theoretical, Applied

Poisons

Power-brokering: Media, Politics, High Finance, Hollywood, Tribal Councils, United Nations, Corporate Powers, Megacorporations, Underworld, Prison Culture, Inner Circles, Deals, Backscratching, Blackmail, Schmoozing, Making Friends

Propaganda: Targets, Moral Panics, Celebrity Endorsements, Smears, Scandals, Red Alerts, Misdirection, Elections, Subliminals, Advertising, Politics, “Othering,” Undermining, Counterprogramming, Pervasive Images, Military Applications, Total Fabrications, Panic Buttons, Beating the War-Drums

Psychodynamics

Psychology: Behaviorism, Freudian, Jungian, Humanist, Developmental, Experimental, Animals

RD Data

Religion

Religious Rites

Religious Scriptures

Sacred Geometry

Sacred Scriptures

Saurimancy

Sociobiology

Subdimensions

Terrorism: Domestic Terror, Ethnic Conflicts, History of Terror, Media Effects, Watchdogs, Counterterrorism Agencies, Intelligence Collection, Kidnapping, Ideology, Secrets, Networks, “Celebrity Figures,” Alliances, Sponsors, Weaponry

Theology: Comparative Religion, Prosperity Gospel, Orthodoxy, Counter-Theology, Religion / Science Communion, Religious Activism, Religious History, Alternative / Marginalized Theologies, Loopholes, Hidden Scriptures, Dirty Little Secrets, Religious-Government Collaboration, End-Times Theology, Specific Religious Creeds (Spanish Catholicism, Nordic Heathenism, Reform Judaism, Universal Unitarianism, Tibetan Buddhism, etc.), Women's (often called Theaology), Liberation, Agnosticism, Christian, Buddhist, Branch Davidian

Toxicology: Venoms, Chemical Poisons, Herbal Poisons, Analysis, Antidotes, Instant Poisons, Slow-Build Poisons, Undetectable Poisons.

Tribal Lore

Umbrood Protocols

Vice: Nightclubs, Strip Clubs, Fetish Clubs, Drug Dens, Networks, Black Markets, Sex Work, Key Players, Secret Clients, Human Trafficking, Internet Sources, International Vice Trade, Forbidden Thrills, the Worst of the Worst, Moving Through The Underworld, Born and Raised in Hell

Virtual Space

Xenobiology